
I've only named the main freespace1/2 stuff.Ĭlick the like/Thumbs up button if it works and for your kind support. You can just type that number in to force a particular ship/weapon in the mod you are playing. In the Loadout select where you can force a weapon loadout or ship to be used before the mission starts: For different mods that don't use the standard freespace weapons/ships or use new weapons/ships just make a note of what number the loadout is showing you for the ship/weapon. Virtually all the mods now use FSopen v21.2.0 opengl.

Look at the bottom of the screen when when you start a mod (when at the pilot select) and you can see what version the mod is using. This table will work with any mod that uses Freespace 2 Open v21.2.0 (64bit AVX). Knossos is fricken AWESOME, and some of the mods are basically entirely new games and knossos automatically downloads, installs, and lets you run any of the mods/conversions you choose thru its interface. FYI, the MediaVPS packages are the updated graphics for the original freespace 1 & 2 campaigns.
Freespace 2 graphics mod install#
Then install Knossos which will also install freespace open (FSO) and any mod you want thru the knossos installer. You can basically choose any ship or weapon for any mission and set your squad as any ship/any weapon.įirst install Freespace 2 GOG or steam. Ship loadout editor will now edit ANY ship you clickon including your squad mate ships.

Make sure you install and use Knosses (VERY nice).ġ. Table will AUTO-ATTACH if game is already running. Fixed everything and alphabetized the ship/loadout editor. Updated to 23.0.0 圆4 AVX with Mediavps 4.6 (Latest version):ĮDIT:Fixed the ship/loadout editor to also show numbers (for manual use with mods).ġ.
